
John McCorkle
Project Role |
Achromatic - Level/Sound Designer |
---|---|
Major | Game Design Major
|
Hometown | Troy, NY |
Pronouns | He/Him |
Connect | Website |
Level designer who puts a special emphasis on player experience. Focused on maximizing the richness of encounters by building up the player’s knowledge of mechanics and investment in the game world. Detail-oriented, works well with close-knit teams with a variety of disciplines and points of view. Experience working with many different team sizes, both in person and remotely.
Professional Qualifications
- Game Level Design
- Visual / Written Docs
- Grayboxing
- Rapid Prototyping
Technical Expertise
- Unity 3D + VR (3 years)
- Unreal Engine 4 (1 year)
- Source Engine (5 years)
- Version Control
- Proficient in C#
- Adobe Creative Suite
Development Expertise
- Classes – Game Studio I, II, III, and Capstone
- High Moon Studios – Level Design Intern, Summer 2021
- 1st Playable Productions – QA, Summer 2019
- Emergent Media Center – Technical Intern, Spring 2019
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