Stefan Marshall

Project Role Just Golf - Lead Artist and Product Owner
Major Game Art Major
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Self-motivated and hard working character artist with an eye for detail. Flexible in style and specializes in stylized shapes and forms. Understands the needs of animation for proper geometry creation and function, and can fully realize 2D concepts into 3D characters. Efficiently utilizes high to low PBR workflow. Communicates thoroughly and understands the needs of other departments when collaborating.

Professional Qualifications

  • Character development
  • 3D sculpting
  • High to low poly modeling
  • 3D environments
  • Art direction
  • Environment lighting and special effects
  • Texturing
  • VFX creation

Technical Expertise

  • Pixologic ZBrush
  • Autodesk Maya
  • Adobe Photoshop
  • Unity3D
  • UE4
  • Substance Painter
  • Substance Designer
  • Marmoset Toolbag

Development Expertise

  • 2 Semesters Advanced Seminar: Character Art
  • 4 years Game Production experience
  • Study Abroad in Montreal, Canada
  • Lead Artist for Just Golf, Wired Visions

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