
Joseph Lyons
Project Role |
Mid-Death Crisis - Lead Programmer |
---|---|
Major | Game Programming Major
|
Minor(s) | Mathematics |
Hometown | Long Island, NY |
Pronouns | He/Him |
Connect | Website |
The aspects of game development that I love most are collaborating with my team and building out architecture that's expandable and modular. I focus on communicating between disciplines in order to help coordinate peoples' work and support the designers' vision for the game. Part of this process is creating systems that provide flexibility and adaptability to support iteration and change.
Professional Qualifications
- Tools Programming
- Gameplay Systems Programming
- Cross-Discipline Collaboration
- Code / System Architecture
- Agile / Scrum Development
- Technical Documentation
- Bugfixing / Debugging
- Version Control
Technical Expertise
- C, C++, C#
- Software Design Patterns
- Unity (C#)
- Unreal (Blueprints / C++)
- Linear Algebra
- Git / SVN
Development Expertise
- Lead / Gameplay / AI Programmer, Mid-Death Crisis
- Lead / Gameplay / AI / Tools Programmer, Flip Against The Frontier
- Unity Developer, Social-Ecological Gaming and Simulation Lab
- Software Development Intern, Suffolk County Water Authority
Portfolio Items
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