
Nathan Luman
Project Role |
Planetary Planter - Environment Artist |
---|---|
Major | Game Art Major
|
Hometown | Chester, VT |
Pronouns | He/Him |
Connect | Website |
An eager and passionate Environment & Props Artist with a desire to create strong visual storytelling through stylized and realistic environments. Highly enthusiastic to work collaboratively in teams and strives to deliver detailed work that meshes effectively with any project's vision. Values strong communication and active iteration as well as self-motivation and constant exploratory learning.
Professional Qualifications
- 3D Environments
- Art Direction
- 3D Modeling
- Procedural Texturing
- High to Low Poly Modeling
- UV Mapping
- Digital Painting
- Procedural Modeling
Technical Expertise
- Autodesk Maya
- Substance Painter
- Substance Designer
- Unreal Engine 4
- Adobe Photoshop
- Houdini
- Pixologic ZBrush
- Marmoset Toolbag
Development Expertise
- Environment Artist on Planetary Planter, Odd Gryphon
- Lead Environment/Props Artist on UVM/Healthy Design Collab
- 4 Years of Game Production Experience
Portfolio Items
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