
Alissa Liu
Project Role |
Riptide - Lead Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Interactive Narrative |
Hometown | Earth |
Pronouns | She/They |
Connect | Website |
Salutations! I'm Alissa, a Narrative Designer who adores all forms of storytelling. I view interdisciplinary collaboration as a must in game development, and I'm passionate about learning new things and value team camaraderie. Over the years, I've become more experienced with documentation and development pipelines, giving and receiving professional critique, as well as iterating based on feedback. You can usually find me writing or reading and listening to music off hours, as well as managing a substantial amount of virtual communities.
Professional Qualifications
- Game Narrative Design
- Dialogue & Character Writing
- Team Coordination and Project Management
- Game & Visual Design Documentation
- Rapid Prototyping
- Agile Development
- 3D Modelling & Texturing
- Community Manager Of Over 21,000
Technical Expertise
- Twine, Ren'Py, Ink
- Unity 2D/3D
- Unreal Engine 5
- C++ & Visual Scripting
- Microsoft Office
- Maya
- Jira/Confluence
- Redmine & SVN
Development Expertise
- Game Studio I, II, III
- Riptide (2024) - Lead/Narrative Design
- The Biggest Bad That Ever Was (2023) - Lead/Narrative Design
- 4 Years of Game Development Experience
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
