Ethan Levine

Project Role Thing & Fist - Lead Game Designer
Major Game Design Major
Hometown South Amboy, NJ
Connect Website
LinkedIn

A devout game designer with a focus in level design who strives to design immersive and dynamic experiences in games with a focus on interactivity and gameplay. Values healthy team dynamics and building relationships with people in and out of the studio.

Professional Qualifications

  • Level Design
  • Documentation
  • Agile Management
  • Scrum
  • Project Planning
  • Team Management
  • Communication

Technical Expertise

  • Unreal 5
  • Unity 2D
  • Unity 3D
  • Source 1/2
  • Blueprints (UE5)
  • C# / C++
  • Adobe Creative Suite
  • Version Control

Development Expertise

  • Lead/Level Designer (Thing and Fist, 2024)
  • Lead/Level Designer (Doppelganger Bodyguard, 2023)
  • Level Designer (Source Engine Mod, 2018-21)
  • 6 Years of Game Development Experience

Interested in Learning More?

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Game Studio art and promotional text