
Ethan Levine
Project Role |
Thing & Fist - Lead Game Designer |
---|---|
Major | Game Design Major
|
Hometown | South Amboy, NJ |
Connect | Website |
A devout game designer with a focus in level design who strives to design immersive and dynamic experiences in games with a focus on interactivity and gameplay. Values healthy team dynamics and building relationships with people in and out of the studio.
Professional Qualifications
- Level Design
- Documentation
- Agile Management
- Scrum
- Project Planning
- Team Management
- Communication
Technical Expertise
- Unreal 5
- Unity 2D
- Unity 3D
- Source 1/2
- Blueprints (UE5)
- C# / C++
- Adobe Creative Suite
- Version Control
Development Expertise
- Lead/Level Designer (Thing and Fist, 2024)
- Lead/Level Designer (Doppelganger Bodyguard, 2023)
- Level Designer (Source Engine Mod, 2018-21)
- 6 Years of Game Development Experience
Portfolio Items
Thing and Fist
Co-op Twin Stick Brawler, where players control Thing or Fist
Struction Map Showcase
Set inside an under-construction skyscraper, the Site Managers (Red Team) have to duke it out with the construction site Squatters (Blue Team) to see who truly owns the build site!
Struction
Level Design Project set in an urban construction site.
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
