
Colton Lambert
Project Role |
Ashes to Ashes - Level Designer |
---|---|
Major | Game Design Major
|
Hometown | Milton, VT |
Pronouns | He/Him |
Connect | Website |
As a hardworking and joy-filled designer, I am dedicated to crafting compelling and engaging level and narrative designs that captivate and immerse players. With my extensive experience in leadership and effective communication, I can collaborate seamlessly with colleagues from all disciplines to ensure a streamlined and efficient development pipeline. I am committed to constant growth and skill development and always find creative ways to infuse fun and productivity into meetings. As a valued member of your team, I am confident that I can help drive success and bring games to life.
Professional Qualifications
- Level Design
- Narrative Design
- Documentation
- Grey Boxing
- Leadership
- Agile Development
- Multiplayer Design
- Communication
Technical Expertise
- Unreal Engine 5
- Unity 2D & 3D
- Blueprints(Unreal)
- C#(Unity)
- Adobe Suite
- Version Control
- Maya 3D and Blender
- Rapid Prototyping
Development Expertise
- Level Designer, Ashes to Ashes (2023)
- Product Owner / Designer, Cursal Reversal (2022)
- Product Owner / Design Lead, Spartakids (2022)
- 6 Years Game Design Production Experience (2017-2023)
Portfolio Items
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