
Jackson Klein
Project Role |
Molementum - Systems Design |
---|---|
Major | Game Design Major
|
Hometown | Norfolk, MA |
Pronouns | He/Him |
Connect | Website |
Enthusiastic Systems and Levels Designer looking to share my ideas with the world. I value communication and collaboration when I'm working on a team, and I'm always looking for opportunities to set my creative mind on a goal. It's been a long journey, but I'm excited to show off what I can do!
Professional Qualifications
- Level Design
- Game Systems Design
- Rapid Prototyping
- Visual Design Documentation
- Narrative Design
- Game Data Documentation
- Video Editing
- Graphic Design
Technical Expertise
- C#
- C++
- Python
- GDScript (Godot)
- UE5 Visual Scripting
- Unity Engine
- Hammer Engine
Development Expertise
- Molementum - Plushie Bomb Studios (2024)
- Slimeboy: Stretched Thin - Fishtank Studios (2023)
- Clockin' Out - Casual Fridays (2023)
- Space Junk Janitor Simulator (2022)
Portfolio Items
Schooling Simulator Showcase
Showcasing my Schooling Simulator Project from my Systems class!
Mann Mountain – Level Design Showcase
Showcasing the development of my TF2 map over a set of weeks.
Jackson Klein Design Reel – Upgrade System 2.0 (Molementum)
This is my Reel I created for Molementum! As I was onboarded, I was tasked with reconstructing the Upgrade System. In the Reel, I discuss the design choices I made and the games that inspired me to make them.
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
