
Ethan Helms
Project Role |
SYNC - UI/UX Designer |
---|---|
Major | Game Design Major
|
Minor(s) | UI Design and Implementation |
Hometown | Bluffton, SC |
Pronouns | He/They |
Connect | Website |
As a designer, I have a passion for making games with a philosophy of player experience first. With a focus on level and UI/UX design, I love coordinating details that create uniquely engaging, immersive, and compelling player experiences. No matter my work, I am deeply motivated to learn new skills and pride myself on my communication and versatility.
Professional Qualifications
- Level Design
- UI/UX Design
- Systems Design
- QA Testing
- Visual Design Documentation
- Agile Development
- Communication
- Rapid Prototyping
Technical Expertise
- Unreal Engine 5
- Unity (2D/3D)
- Adobe Creative Suite
- Version Control (GIT/SVN)
- C# Scripting
- Godot Engine
- DromEd Level Editor
Development Expertise
- UI/UX Design, SYNC
- Level Design, Breaking the Machine: A Thief 2 Custom Level
- Lead Design / Systems Design / UI/UX Design, Herbicidal
- 4 Years of Game Development Experience
Interested in Learning More?
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