
Garrett Harriman
Project Role |
Box Voyage - Level/Puzzle Designer |
---|---|
Major | Game Design Major
|
Connect | Website |
Passionate and hardworking individual. Prefers working in groups and collaborating with others over working alone. Intends to create experiences that are both satisfying and entertaining to players by developing new game systems and interesting levels. Experience working in both large (12–15) and small (4–5) groups.
Professional Qualifications
- Systems design
- Level design
- Prototyping
- Game balancing
- Documentation
- Visual design documentation
- Narrative design
- QA leadership
Technical Expertise
- Adobe After Effects
- Adobe Illustrator
- Adobe Photoshop
- Autodesk Maya
- C# (Unity)
- Unity3D
- JavaScript, HTML5, CSS3
- Visual Studio
Development Expertise
- Box Voyage, Capture Point Stone, 2019– 2020 (Level Designer/QA Liaison)
- For Hallowed Ground, Cheddar Is Better Studios, 2019 (Level and Systems Designer/QA Liaison)
- Duckmaster, Team Happy Morning, 2019 (Level and Puzzle Designer)
- 4+ years of game design and production experience
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