Richard Hardy

Project Role Just Golf - Lead Designer
Majors Game Design Major and Game Programming Major
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Hardworking Game Designer who specializes in level design and technical design. Utilizes a minor in Game Programming to hone his passion for scripting and to create highly immersive environments. Quick learning, team oriented, and always willing to take on new challenges. Experienced in Unity 3D, Unreal Engine, and Hammer Engine.

Professional Qualifications

  • Level design
  • Technical design
  • Content design
  • Multiplayer design
  • Game balancing
  • Documentation
  • Agile development
  • Version control

Technical Expertise

  • C++, C#
  • Blueprint scripting in Unreal Engine Four
  • Unity 3D
  • Hammer Engine
  • Source Control: GIT, Subversion
  • Adobe Photoshop
  • Adobe Illustrator
  • Scrum

Development Expertise

  • Technical & Systems Design, Descent of Champions (Ubisoft Game Lab Competition 2019 Winner)
  • Level & Systems Design, Just Golf (Senior Project)
  • Level Design I & II (Champlain College Courses)
  • 4 Years of Game Design and Production Experience

Interested in Learning More?

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