
Joshua Guptill
Project Role |
SYNC - Product Owner |
---|---|
Major | Game Design Major
|
Hometown | Brunswick, ME |
Pronouns | He/Him |
Connect | Website |
"Dynamic game designer skilled in combat, weapon, and experience design. Possesses a keen focus on creating systems that motivate the player to master them. Skilled in leading game development and esports teams, ready to revolutionize the competitive gaming landscapes. Always looking to collaborate with others and improve personal skills to provide the best products possible."
Professional Qualifications
- Combat Design
- Weapon Design
- System Design
- Player Experience Design
- Player Motivation Design
- Agile Development / SCRUM
- QA Leadership
- Team Management and Leadership
Technical Expertise
- Unreal Engine 5
- Unity
- Blueprints [Unreal]
- C# [Unity]
- Adobe Suite
- Google Suite
- Version Control [Git and SVN]
- JIRA and Confluence
Development Expertise
- Team Lead / Product Owner, SYNC (2024)
- Game Designer, Flip Against the Frontier (2023)
- Product Owner, Food Drive (2022)
- 4 years of game design and production experience (2020-2024)
Portfolio Items
Joshua Guptill – Product Owner and Gameplay Designer Reel
Take a look into the gameplay design philosophies of the senior game SYNC. Joshua played a heavy hand in seeing the main mechanics of the game come to life over the course of development.

Flip Against the Frontier
Ubisoft Game Lab Competition Project

SYNC Cabinet Design and Creation
Worked with Sam Fox and his father on cabinet made to play SYNC.
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
