
Lake Gildner-Blinn
Project Role |
Mapstermind - Game Environment Artist |
---|---|
Major | Game Art Major
|
Hometown | Lempster, NH |
Pronouns | He/Him |
Connect | Website |
I have been responsible for the environment modeling, texturing, and in-engine arrangement for several game environments, including Mapstermind. In the process, I have worked with many people, and I have developed strong collaborative and communication skills. I enjoy working as part of a team. My organizational and problem-solving abilities have also sharpened through these experiences.
Professional Qualifications
- Environment Art
- Prop Modeling
- Texturing
- Lighting
Technical Expertise
- 4 yrs Autodesk Maya
- 3 yrs Unreal Engine 4
- 3 yrs Adobe Substance Painter
- 2 yrs Adobe Substance Designer
- SpeedTree
- Adobe Creative Suite
- Zbrush
- Houdini
Development Expertise
- Game Studio I, II, III, and Capstone
- Mapstermind, Environment Artist, 2021-2022
- Advanced Seminar: Houdini/Game Environments
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
