
Cole Gagnon
Project Role |
Not Quite Immortal - Product Owner/Lead Designer |
---|---|
Major | Game Design Major
|
Hometown | Topsham, ME |
Connect | Website |
As an ambitious, creative, and highly versatile game designer, my primary area of expertise is level and puzzle design, but I also enjoy narrative design, environment art, and really anything else that feeds my passion for building immersive game worlds. I like to collaborate with other disciplines and am quick to learn new tools and skills as I do so.
Professional Qualifications
- Level Design
- Puzzle Design
- 2D Game Art
- Traditional Drawing
- Narrative Design
- 3D Modeling
- Prototyping
- Visual Design Documentation
Technical Expertise
- Unity Engine (2D and 3D)
- C# for Unity
- Python
- Adobe Photoshop
- Autodesk Maya
- Git
Development Expertise
- Product Owner, Level + Puzzle Designer on Not Quite Immortal
- Creator of Global Puzzling System (solo project)
- Unity Game Development Instructor at iD Tech Camps
- 4 Years of Game Design Experience
Portfolio Items
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