Emmett Friedrichs

Project Role Cash Force - Level Design / Product Owner
Major Game Design Major
Connect Website
LinkedIn

Fast-learning systems and level designer with a passion for creating immersive, impactful, and rewarding player experiences and environments where fun meets functionality. Applies critical spatial and interaction reasoning to develop creative and interesting levels. Thrives in leadership roles within collaborative, multidisciplinary environments. Self-motivated, organized, and adaptable, often pursuing challenging, new and interesting opportunities.

Professional Qualifications

  • Level Design
  • Rapid Prototyping
  • VR/Oculus Rift Development
  • Team/Project Leadership
  • Agile Communication & Collaboration
  • Clear Documentation

Technical Expertise

  • Unity
  • Unreal Engine
  • C# (Unity)
  • Blueprints (Unreal)
  • VR development
  • Maya/Blender
  • Adobe Creative Suite
  • Git, SVN

Development Expertise

  • Product Owner, Lead/Level Designer, Cash Force, HOLO HEXAGON/Fellow Humans (2019–2020)
  • Lead Designer, Level Designer, Simple Sandwich, Fellow Humans (2019–2020)
  • Prototype Developer Intern, Drone Destroyer, Fantasy MOBA, Ludiq (2018– 2019)
  • 3+ years Game Design/Programming Production Experience (2016–2020)

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text