Elliott Friedrichs

Project Role Arcanima - Systems Designer, Level Designer & Narrative Designer
Major Game Design Major
Hometown Sunderland, MA
Pronouns He/Him
Connect Website
LinkedIn

A versatile content designer who is passionate about creating engaging, immersive, and meaningful experiences for players. A strong collaborative and communicative worker who excels in crafting compelling narratives and interesting gameplay mechanics. A fast and proficient learner who has developed desktop, mobile, and tabletop games.

Professional Qualifications

  • Content Design
  • Narrative Design
  • Gameplay Design
  • World Building
  • Game Balancing
  • Strong Communication Skills
  • Agile Development
  • Documentation

Technical Expertise

  • Unity
  • C# (Unity)
  • Desktop & Mobile Development
  • Adobe Suite
  • Google Suite
  • GIT

Development Expertise

  • Systems, Narrative, and Level Designer, Arcanima (2023)
  • Lead/Gameplay Designer, Hero Fodder (2022)
  • Associate Designer, Zephyr Workshop (2022-2023)
  • 4 Years of Game Design Production Experience (2019-2023)

Interested in Learning More?

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Game Studio art and promotional text