
Elliott Friedrichs
Project Role |
Arcanima - Systems Designer, Level Designer & Narrative Designer |
---|---|
Major | Game Design Major
|
Hometown | Sunderland, MA |
Pronouns | He/Him |
Connect | Website |
A versatile content designer who is passionate about creating engaging, immersive, and meaningful experiences for players. A strong collaborative and communicative worker who excels in crafting compelling narratives and interesting gameplay mechanics. A fast and proficient learner who has developed desktop, mobile, and tabletop games.
Professional Qualifications
- Content Design
- Narrative Design
- Gameplay Design
- World Building
- Game Balancing
- Strong Communication Skills
- Agile Development
- Documentation
Technical Expertise
- Unity
- C# (Unity)
- Desktop & Mobile Development
- Adobe Suite
- Google Suite
- GIT
Development Expertise
- Systems, Narrative, and Level Designer, Arcanima (2023)
- Lead/Gameplay Designer, Hero Fodder (2022)
- Associate Designer, Zephyr Workshop (2022-2023)
- 4 Years of Game Design Production Experience (2019-2023)
Portfolio Items
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