
Henry Foley
Project Role |
Riptide - Lead Artist |
---|---|
Major | Game Art Major
|
Minor(s) | Game Programming |
Hometown | Hubbardston, MA |
Connect | Website |
Hi, I’m Henry! I am a Technical Artist who specializes in creating procedural tools for game developers as well as tools for artists to speed up their art production pipeline. Additionally I have experience leading teams of developers and working on large multidisciplinary projects. In my spare time I enjoy learning new tools, experimenting with new technology, snowboarding and traveling
Professional Qualifications
- Technical Art
- Procedural Generation
- Materials & Shaders
- Pipeline Management
- Python Scripting
- Agile Project Management
Technical Expertise
- SideFX Houdini
- Unreal Engine 5
- Python & PySide
- Autodesk Maya
- GLSL
- C++
- Visual Scripting
- Real-Time Visual Effects
Development Expertise
- Riptide - Co-Project Lead, Lead Artist & Technical Artist
- Manas, USC Games - Technical Artist
- Songs of Sugar - Technical Artist, Producer
- VizBoXR - Technical Artist
Portfolio Items
Unreal – Auto Prefix Tool
A Unreal Engine Python tool used to organize project files
Procedural Grass
An animated grass shader made using Houdini and Unreal Engine
Henry Foley Technical Art Demo Reel
A showcase of some of my Technical Art work. The first two independent projects showcase my knowledge of Houdini, Unreal Engine, Shaders, and Python scripting. The second half showcases some of my procedural modelling and shader work on my Capstone game Riptide
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
