Project Role |
Riptide - Lead Artist |
---|---|
Major | Game Art Major
|
Minor(s) | Game Programming |
Hometown | Hubbardston, MA |
Connect | Website |
Hi, I’m Henry! I am a Technical Artist who specializes in creating procedural tools for game developers as well as tools for artists to speed up their art production pipeline. Additionally I have experience leading teams of developers and working on large multidisciplinary projects. In my spare time I enjoy learning new tools, experimenting with new technology, snowboarding and traveling
A Unreal Engine Python tool used to organize project files
An animated grass shader made using Houdini and Unreal Engine
A showcase of some of my Technical Art work. The first two independent projects showcase my knowledge of Houdini, Unreal Engine, Shaders, and Python scripting. The second half showcases some of my procedural modelling and shader work on my Capstone game Riptide
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!