
William Esancy
Project Role |
Molementum - Level Design |
---|---|
Major | Game Design Major
|
Hometown | St. Albans, VT |
Pronouns | he / him |
Connect | Website |
A level designer who loves to bring worlds to life! I enjoy mixing interesting ideas with creative spaces to create new experiences, in both gameplay and visuals. I love to put lots of my time into visual design alongside levels to both improve my own level work and collaborate better with artists to create something amazing together.
Professional Qualifications
- Level Design
- World Design
- Visual Design
- UI Design
- Agile Development
- Game Documentation
Technical Expertise
- Unity
- Unreal Engine
- Adobe Illustrator
- Autodesk Maya
- Git / SVN
- Google Suite
Development Expertise
- Level & UI Designer - Molementum (2024)
- Level Designer - The Biggest Bad That Ever Was (2023)
- Level Designer - Railgun (2023)
- Game Studio I, II, and III
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
