
Wesley Elmer
Project Role |
Project Nautilus - Design Lead, UI Designer |
---|---|
Major | Game Design Major
|
Hometown | Boston, MA |
Pronouns | He/Him |
Connect | Website |
Game designer focused on systems and UI design. Capable of crafting and balancing complex systems and gameplay mechanics as well as exposing them to the player in an easily understandable format through concise and creative UI. I believe that strong interpersonal communication skills, a lifelong love of learning, and an artistic view on logical problems are the keys to good design and a good life.
Professional Qualifications
- Scrum and Agile Development
- System Design
- UI/UX Design
- Alternative Controllers
- Virtual Reality
- Documentation
Technical Expertise
- Unity Engine
- C#, C++, Python
- Adobe Creative Suite
- Git
- Steam VR Unity Plugin
Development Expertise
- Healthy Design, Game Design Intern, 2021 - Current
- Project Nautilus, Lead Designer, 2021 - 2022
- Maneki and the Firefly Spell, Co-Lead Designer, 2020
- Easy Align, published to Unity Asset Store, 2021
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