Osiah Dorman

Project Roles Molementum - Lead Sound Design
Riptide - Sound Designer
Major Game Sound Design Major
Minor(s) Interactive Narratives
Pronouns He/She
Connect Website
LinkedIn

I view the role of the sound designer to be that of someone who balances precisely between the creative expression and highly technical sides of game development. I work best within spaces where I have the opportunity to wear many hats and work inter-disciplinarily with other creative and technical people to create something we can all be proud of.

Professional Qualifications

  • Sound Effect Design
  • Vocal Direction
  • Soundtrack Direction
  • Audio Engineering
  • Dialogue Writing
  • Writing for Interactivity
  • Audio Programming
  • Composition

Technical Expertise

  • Audiokinetic Wwise
  • Unity
  • Ableton Live
  • C#
  • MAX Signal Processing
  • Protools
  • Logic Pro
  • Ren'py

Development Expertise

  • Molementum, Itch.io & Steam 2024
  • Game Studio I, II, and III
  • ADversity, itch.io 2023

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