
Adam Dionne
Project Role |
Overgrown - Character Artist 3D Modeler |
---|---|
Major | Game Art Major
|
Connect | ArtStation |
Passionate about character modeling and design with a particular interest in character customization. Eager to see characters come to life in games and to work with interdisciplinary teams to make it possible.
Professional Qualifications
- 3D Modeling
- 3D Sculpting
- Character Development
- Character Concepts
- High to Low Poly Modeling
- UV Maps & Texture Sets
- Traditional Drawing & Painting
- Texturing
Technical Expertise
- Pixologic ZBrush
- Autodesk Maya
- Substance Painter
- Adobe Photoshop
- Unreal Engine 4
- Marmoset Toolbag
Development Expertise
- Character Artist for Overgrown, Tiny Moose Studios 2021
- Lead Artist & Generalist for Biometrics is Better (B.I.B), Integral Technology Solutions, 2020
- 4 Years of AAA Style Game Development
Portfolio Items
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