
Benjamin Davies
Project Role |
Not Quite Immortal - Technical/Environment Artist |
---|---|
Major | Game Art Major
|
Minor(s) | Game Programming |
Hometown | Boston, MA |
Connect | Website |
Technical Artist with experience straddling creative and engineering teams and a proven track record of delivering shaders, art assets, and pipeline tools to streamline the development process. Thrives in busy development environments by relying on strong interpersonal skills and an eagerness to learn and improve.
Professional Qualifications
- Technical Art
- Environment Art
- Graphics Programming
- Tools Programming
- Animation Programming
- Shader Creation
- UV Mapping & Texturing
- Procedural Modeling
Technical Expertise
- Autodesk Maya
- Python, C, C++, C#, Java
- GLSL, HLSL
- Unity 3D
- Unreal Engine
- SideFX Houdini
- Substance Painter + Designer
- Adobe Photoshop + Illustrator
Development Expertise
- 7 Years of Technical Art Experience
- Game Studio I, II, III
- Model Artist on LEGO Worlds, TT Games
- Technical/Environment Artist on Not Quite Immortal
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
