
Maya D’Amico
Project Role |
Ashes to Ashes - Lead Animator & Rigging Artist |
---|---|
Major | Game Art Major
|
Hometown | Lynn, MA |
Pronouns | She/Her |
Connect | Website |
Diligent 3D Animator who’s completely fascinated by the way things move. Previous experience in Gameplay and Cinematic Animation, Motion Capture, Character Rigging, and 3D Modeling. Greatly enjoys cross-disciplinary collaboration and working with members across the entire production team to create immersive gameplay experiences.
Professional Qualifications
- 3D Gameplay Animation
- 3D Cinematic Animation
- Motion Capture
- Rigging/Technical Animation
- Prop Modeling & Texturing
Technical Expertise
- Autodesk Maya
- Unreal Engine 5
- Unity Engine
- Substance Painter
- Pixologic Zbrush
- Adobe Creative Suite
Development Expertise
- Lead Animator & Rigging Artist, Ashes to Ashes (2022-23)
- 4 Years of Game Art & Production Experience
- Animation Diversity Foundation Mentee
- Courses: 3D Animation III, II & I
- Advanced Seminars in Motion Capture & Shuriken VFX
Portfolio Items
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