Maya D’Amico

Project Role Ashes to Ashes - Lead Animator & Rigging Artist
Major Game Art Major
Hometown Lynn, MA
Pronouns She/Her
Connect Website
LinkedIn

Diligent 3D Animator who’s completely fascinated by the way things move. Previous experience in Gameplay and Cinematic Animation, Motion Capture, Character Rigging, and 3D Modeling. Greatly enjoys cross-disciplinary collaboration and working with members across the entire production team to create immersive gameplay experiences.

Professional Qualifications

  • 3D Gameplay Animation
  • 3D Cinematic Animation
  • Motion Capture
  • Rigging/Technical Animation
  • Prop Modeling & Texturing

Technical Expertise

  • Autodesk Maya
  • Unreal Engine 5
  • Unity Engine
  • Substance Painter
  • Pixologic Zbrush
  • Adobe Creative Suite

Development Expertise

  • Lead Animator & Rigging Artist, Ashes to Ashes (2022-23)
  • 4 Years of Game Art & Production Experience
  • Animation Diversity Foundation Mentee
  • Courses: 3D Animation III, II & I
  • Advanced Seminars in Motion Capture & Shuriken VFX

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text