
Matthew Conrad
Project Role |
Project Nautilus - Environment Artist, Texture Artist, Level Designer |
---|---|
Major | Game Art Major
|
Minor(s) | Game Environments and Procedural Modeling |
Hometown | Williamsburg, VA |
Pronouns | He/Him |
Connect | Website |
I am an enthusiastic 3D environment artist who loves using my technical art skills toward creative problem-solving. Extremely passionate about creating large, procedurally modeled worlds filled with interesting objects to find! When managing a team, my goal is always to work on the same wavelength as designers and programmers, all in order to help people out so that they love the project.
Professional Qualifications
- 3D Environments
- Procedural Modeling
- Modular Assets
- Lighting
- 3D Props
- High to Low Poly Modeling
- Texturing
- UV Unwrapping
Technical Expertise
- Autodesk Maya
- SideFX Houdini
- Unreal Engine
- Adobe Substance Suite
- Python
- Git
- Unity 3D
- Pixologic ZBrush
Development Expertise
- Project Manager & Art Director, Untitled Project, 2020–Present
- Lead Environment Artist: Project Nautilus, 2021–2022
- Prop Artist, Live/Wire, 2021
- 4 years of Game Development Experience
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
