
Max Cohen
Project Role |
Thing & Fist - Systems Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Game Programming |
Hometown | Acton, MA |
Connect | Website |
Professional Qualifications
- Game Systems Design
- Level Design and Tool-Building
- Narrative Writing
- Generative Text AI
- Character AI
Technical Expertise
- C++ and C# proficiency
- Java and Python Experience
- Unity 2D and 3D
- Unreal Blueprints
- Git and SVN Version Control
- Adobe Photoshop
Development Expertise
- "Thing & Fist" - Capstone and Studio III
- "Eye of Zegu" - Studio II
- Software Development Intern at Ready Computing 2019-2020
Interested in Learning More?
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