
Henry Chronowski
Project Role |
Planetary Planter - Graphics Programmer |
---|---|
Major | Game Programming Major
|
Minor(s) | Mathematics |
Hometown | Bucktown, PA |
Pronouns | He/Him |
Connect | Website |
Studious game programmer focused in graphics and tools programming. I work in each part of the pipeline, from rendering and shader authoring to VFX and tech art and animation. I like to go out of my way to build production-ready tools that are extendable and friendly to both engineers and artists. With my Scrum experience, I hope to bring workflow and pipeline improvements to each team I work with.
Professional Qualifications
- Graphics Programming
- Animation Programming
- Tech Art (VFX/Rigging)
- Technical Documentation
- Version Control
- Scrum and Agile Development
- Networked Programming
- Cross-Platform Optimization
Technical Expertise
- C/C++
- Unreal Engine 4 C++/Blueprints
- GLSL, HLSL, MSL
- Vulkan SDK, animal3D
- GIT, Perforce, SVN, HG
- Blender
- Substance Suite
- Certified Scrum Master
Development Expertise
- Graphics Programmer, Planetary Planter
- Lead Programmer, Unga Bunga
- Tech Lead, Earthbreak Games
- 4 Years Game Development Experience
Portfolio Items
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
