
Tim Carbone
Project Role |
Box Voyage - Systems/Technical Designer |
---|---|
Majors | Game Design Major
and Game Programming Major
|
Connect | Website |
Dedicated and driven Systems/Technical Designer with a collaborative mind-set and a passion for experimental mechanics. Utilizes a Game Programming minor to assist in systems, tools, and mechanics development in order to deliver empowering and meaningful gameplay experiences. Experienced in developing for PC, VR, mobile, and console; loves learning ways to solve complex problems from different angles and prioritizes excellent communication skills.
Professional Qualifications
- Systems Design
- Technical Design
- Rapid Prototyping
- Content Design
- Reward/Progression Design
- Documentation
- Certified Scrum Master
- Game Balancing
Technical Expertise
- C++, C#, Blueprints
- Unity
- Unreal Engine 4
- Microsoft Office Suite
- Adobe Creative Suite
- Git, SVN
- Jira, Confluence
- Maya
Development Expertise
- Game Design Intern, Disruptor Beam (2019)
- Systems/Technical Designer, Box Voyage (2020)
- Lead Designer/Programmer, Showstopper (2019)
- 4+ years game design/programming production experience (2016–2020)
Interested in Learning More?
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