
Samuel Côté
Project Role |
Kessler Syndrome - Systems Designer |
---|---|
Major | Game Design Major
|
Hometown | Hartland, VT |
Pronouns | He/Him |
Connect | Website |
A passionate game designer with a love for elegant and emergent systems. While my focus is on systems design, my competencies span a variety of roles throughout the game development pipeline. I pride myself on my ability to communicate effectively with each discipline on the team, and I hope to develop my skills even further as I bring them into the industry.
Professional Qualifications
- Systems Design
- Systems Prototyping
- World Design
- Level Design
- Game Documentation
- Agile Development
Technical Expertise
- Unity 3D / 2D
- Unreal Engine
- Gamemaker Studio 2
- Autodesk Maya
- Houdini
- Adobe Illustrator
- Aseprite
Development Expertise
- Game Studio I, II, and III
- Kessler Syndrome (2023) - Systems Designer / VFX
- Udder Chaos (2022) - Systems Designer
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