
Julia Broman
Project Role |
Live/Wire - Rigging & Animation Specialist |
---|---|
Major | Game Art Major
|
Connect | Website |
Goal-oriented and driven 3D Rigging & Animation specialist who thrives working both alone and with diverse groups of people. Loves meeting other creators and has a passion for collaborating with others to see their projects evolve. Strives to find new ways to bring ideas to the table and breathe life into all aspects of a project.
Professional Qualifications
- 3D Rigging
- 3D Animation
- 3D Modeling
- 3D Sculpting
- Technical Art
- High to Low Poly Modeling
- 2D Animation
- Texturing
Technical Expertise
- Unreal Engine 4
- Autodesk Maya
- Pixologic ZBrush
- Adobe Photoshop
- PyCharm (Python)
- Substance Painter
- Unity
- GIT
Development Expertise
- Game Studio I, II, III
- Rad Studio (Summer 2019 & 2020)
- Summer Work with USC project Beat the Beat Up (2019)
- Rigging & Animation for LiveWire (Senior Show)
Portfolio Items
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