
Harper Bennett
Project Role |
Molementum - Production |
---|---|
Major | Game Design Major
|
Minor(s) | Interactive Narrative |
Pronouns | He/It |
Connect | LinkedIn |
A designer, a creative, and an academic: Harper Bennett has worked on games of all different genres, ranging from Visual Novels to Online Multiplayer Party Games. Even with exploring so many different experiences, there's one core pillar in all of them - assuring that the intended player experience is as fun as it can be.
Professional Qualifications
- Scrum Certified
- Game Systems Design
- Gameplay Programming
- Rapid Prototyping
- Visual Design Documentation
- Narrative Design
- Project and Financial Planning
- QA Analysis
Technical Expertise
- C#
- C++
- Ren'Py
- Blender
- Unity (2D and 3D)
- Unreal
- Atlassian
- Google Workspace
Development Expertise
- "Smackula", itch.io, 2023
- "ADVersity", itch.io 2023
- "Molementum", Steam 2024
Portfolio Items
Smackula
A gothic themed first person beat 'em up!
Harper Bennett – Pax East 2024
Harper Bennett ('24, Game Design) is a producer on the game Molementum who decided to take spearhead a project to attend Pax East and show off the different capstone games made that year. Here is a little bit of insight into that process.
ADversity: …Indiesaster!!!
Made for the GMTK2023 Jam, market indie games using social media
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
