
Rory Beebout
Project Role |
Not Quite Immortal - Graphics Programmer, Systems Programmer |
---|---|
Major | Game Programming Major
|
Minor(s) | Cybersecurity |
Hometown | Johnstown, PA |
Pronouns | He/Him |
Connect | Website |
I am a hardworking and dependable game programmer with a knack for 3D math and real-time graphics. I'm skilled at working and communicating in teams using Agile development, helping teammates or seeking help when I need it. I'm well acquainted with all sorts of APIs and architectures (and willing to learn more), so let's make something beautiful!
Professional Qualifications
- Graphics Programming
- Engine Programming
- Animation Programming
- Systems Programming
- Agile Development
- Technical Documentation
- Tools Programming
Technical Expertise
- C/C++
- C#
- Unity 3D
- Unreal Engine 4
- Git/SVN
- GLSL
- Vulkan
Development Expertise
- Interim Graphics Programming, Adv. Animation Programming
- 4 years of game programming experience
- Pleading Flames, Lead Programmer
- Not Quite Immortal, Graphics/Systems Programmer
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
