
Natalie Basile
Project Role |
Mid-Death Crisis - Lead Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Game Programming |
Hometown | Stamford, CT |
Pronouns | she/they |
Connect | Website |
Hi there! I’m a UI/UX and level designer who is passionate, collaborative, and adaptable. Having taken on a variety of leadership roles, I’m dedicated to healthy team dynamics, proactive communication, and using constructive feedback to grow. I am experienced with developing and publishing all types of games including desktop, mobile, tabletop, and VR.
Professional Qualifications
- UI/UX Design
- Level Design
- Documentation
- Communication
- Rapid Prototyping
- QA Testing & Analysis
Technical Expertise
- Unreal Engine
- Unity 3D & 2D
- Figma
- Adobe Suite
- Google Suite
- C++ & C#
- Atlassian
- GitHub & SVN
Development Expertise
- Lead Designer & UI Designer - Mid-Death Crisis
- Production Intern - Andromeda Entertainment
- Product Owner & Lead Designer - Flip Against the Frontier
- Lead Designer - RatCraft
Portfolio Items
Interested in Learning More?
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!
