
David Bakaleinik
Project Role |
SCORCH - Gameplay Programmer |
---|---|
Major | Game Programming Major
|
Connect | Website |
Hardworking gameplay and systems programmer who loves to play and pick apart games and their mechanics. Has experience working with game designers to create and iterate on core gameplay systems and tools in a range of game genres.
Professional Qualifications
- Gameplay & Systems Programming
- Technical Documentation
- Version Control
- AI Programming
Technical Expertise
- C++
- C# (Unity)
- Unity 3D
- Unreal Engine 4
Development Expertise
- Game Studio I, II, III
- Gameplay Programmer on SCORCH, Accidently Games
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