
Joseph Apicella
Project Role |
Cash Force - Combat / Systems Design |
---|---|
Major | Game Design Major
|
Connect | Website |
Friendly and dedicated designer focused on Systems, Combat, and Level Design. A strong collaborative worker who uses art and animation skills to provide excellent documentation and effectively communicate with multidisciplinary teams. I’m a quick learner who’s developed desktop, VR, mobile, and tabletop games, and I have worked as an artist and designer.
Professional Qualifications
- Systems Design
- Combat Design
- Level Design
- Game Balancing
- Tabletop RPG Development
- VR/Oculus Rift Development
- Agile Development
- Documentation
Technical Expertise
- Unreal Engine 4
- Unity
- C#(Unity), Blueprints(Unreal)
- Blender 2.8
- Maya
- Hammer Editor
- Photoshop, Indesign, Illustrator
- GIT
Development Expertise
- Systems/Combat Designer, Cash Force, Holo Hexagon (2020)
- Lead Artist, Level Designer, Snowball Showdown, VCB LLC (2019)
- Systems/Gameplay Designer, 3D Artist, Animator, Yggdrasil, Heinous Beasts (2019)
- 4 years game design/programming production experience (2016–2020)
Interested in Learning More?
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