
Nicholas Adams
Project Role |
Project Nautilus - Product Owner, Level Designer |
---|---|
Major | Game Design Major
|
Minor(s) | Concentration in Sonic Arts |
Hometown | Barre, VT |
Connect | Website |
An energetic and enthusiastic level designer with a love for interesting spaces and fascinating places. Applies a strong spatial perception within the constraints of a given project in order to develop intriguing and engaging levels. A highly tenacious learner who continually improves their work and professional self. An effective communicator and a team leader.
Professional Qualifications
- Level Design
- Directorial Experience
- World Design
- Level Scripting
- Agile Development
- System Prototyping
- Digital Music Production
- VR Development
Technical Expertise
- Unity 3D
- ProBuilder (for Unity 3D)
- C# (for Unity 3D)
- Polybrush (for Unity 3D)
- Valve Hammer Editor (Source 2)
- Ableton Live 11
- Version Control (Git Bash)
- Adobe Illustrator
Development Expertise
- Creative Director/World Designer for Project Nautilus (2022)
- Advanced Seminar: Half-Life: Alyx Mapping Project (2022)
- Four Years of Game Development Experience
Interested in Learning More?
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