By:
Gildner-Blinn, Lake
Major: Game Art Major
These are pieces from the past year and a half. They are all assembled in Unreal Engine 4. Trees were made in SpeedTree, textures with Adobe Substance Painter/Designer and Quixel Mixer, and smaller plants from Quixel Megascans. Assets were modeled in Autodesk Maya and Zbrush.
Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!