William Esancy

Project Role Molementum - Level Design
Major Game Design Major
Hometown St. Albans, VT
Pronouns he / him
Connect Website
LinkedIn

A level designer who loves to bring worlds to life! I enjoy mixing interesting ideas with creative spaces to create new experiences, in both gameplay and visuals. I love to put lots of my time into visual design alongside levels to both improve my own level work and collaborate better with artists to create something amazing together.

Professional Qualifications

  • Level Design
  • World Design
  • Visual Design
  • UI Design
  • Agile Development
  • Game Documentation

Technical Expertise

  • Unity
  • Unreal Engine
  • Adobe Illustrator
  • Autodesk Maya
  • Git / SVN
  • Google Suite

Development Expertise

  • Level & UI Designer - Molementum (2024)
  • Level Designer - The Biggest Bad That Ever Was (2023)
  • Level Designer - Railgun (2023)
  • Game Studio I, II, and III

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text