Henry Foley

Project Role Riptide - Lead Artist
Major Game Art Major
Minor(s) Game Programming
Hometown Hubbardston, MA
Connect Website
LinkedIn

Hi, I’m Henry! I am a Technical Artist who specializes in creating procedural tools for game developers as well as tools for artists to speed up their art production pipeline. Additionally I have experience leading teams of developers and working on large multidisciplinary projects. In my spare time I enjoy learning new tools, experimenting with new technology, snowboarding and traveling

Professional Qualifications

  • Technical Art
  • Procedural Generation
  • Materials & Shaders
  • Pipeline Management
  • Python Scripting
  • Agile Project Management

Technical Expertise

  • SideFX Houdini
  • Unreal Engine 5
  • Python & PySide
  • Autodesk Maya
  • GLSL
  • C++
  • Visual Scripting
  • Real-Time Visual Effects

Development Expertise

  • Riptide - Co-Project Lead, Lead Artist & Technical Artist
  • Manas, USC Games - Technical Artist
  • Songs of Sugar - Technical Artist, Producer
  • VizBoXR - Technical Artist

Interested in Learning More?

Fill out this form and we’ll send you info about our game majors plus a poster designed by our students!

Game Studio art and promotional text