Samuel Côté

Samuel Côté

Project Role Kessler Syndrome - Systems Designer
Major Game Design Major
Hometown Hartland, VT
Pronouns He/Him
Connect Website
LinkedIn

A passionate game designer with a love for elegant and emergent systems. While my focus is on systems design, my competencies span a variety of roles throughout the game development pipeline. I pride myself on my ability to communicate effectively with each discipline on the team, and I hope to develop my skills even further as I bring them into the industry.

Professional Qualifications

  • Systems Design
  • Systems Prototyping
  • World Design
  • Level Design
  • Game Documentation
  • Agile Development

Technical Expertise

  • Unity 3D / 2D
  • Unreal Engine
  • Gamemaker Studio 2
  • Autodesk Maya
  • Houdini
  • Adobe Illustrator
  • Aseprite

Development Expertise

  • Game Studio I, II, and III
  • Kessler Syndrome (2023) - Systems Designer / VFX
  • Udder Chaos (2022) - Systems Designer

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