Tim Carbone

Project Role Box Voyage - Systems/Technical Designer
Majors Game Design Major and Game Programming Major
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Dedicated and driven Systems/Technical Designer with a collaborative mind-set and a passion for experimental mechanics. Utilizes a Game Programming minor to assist in systems, tools, and mechanics development in order to deliver empowering and meaningful gameplay experiences. Experienced in developing for PC, VR, mobile, and console; loves learning ways to solve complex problems from different angles and prioritizes excellent communication skills.

Professional Qualifications

  • Systems Design
  • Technical Design
  • Rapid Prototyping
  • Content Design
  • Reward/Progression Design
  • Documentation
  • Certified Scrum Master
  • Game Balancing

Technical Expertise

  • C++, C#, Blueprints
  • Unity
  • Unreal Engine 4
  • Microsoft Office Suite
  • Adobe Creative Suite
  • Git, SVN
  • Jira, Confluence
  • Maya

Development Expertise

  • Game Design Intern, Disruptor Beam (2019)
  • Systems/Technical Designer, Box Voyage (2020)
  • Lead Designer/Programmer, Showstopper (2019)
  • 4+ years game design/programming production experience (2016–2020)

Interested in Learning More?

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