James Griffiths

Project Role Guilded - Lead Programmer, Systems Programmer
Major Game Programming Major
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Meticulous and diligent engineer with a strong desire to push technology and create modular, reusable systems. Very interested in architecting and constructing powerful back-end, low-level graphical systems and tools at an engine level. Enjoys new challenges and collaborating with others to overcome them.

Professional Qualifications

  • Graphics programming
  • Engine programming
  • Animation programming
  • Tools programming
  • Gameplay systems programming
  • Android development
  • Version control
  • Agile development

Technical Expertise

  • C/C++
  • Vulkan
  • Unity3D (C#)
  • GLSL
  • OpenGL
  • Git, SVN,
  • Visual Studio

Development Expertise

  • Emergent Media Center, Advanced Programmer, Sandbox (2018–2020)
  • Lead Programmer, Breakaway (2017–2018, 2020)
  • Systems/Graphics Programmer, Guilded, 2020
  • 4 years game production experience

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