Julia Broman

Project Role Live/Wire - Rigging & Animation Specialist
Major Game Art Major
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Goal-oriented and driven 3D Rigging & Animation specialist who thrives working both alone and with diverse groups of people. Loves meeting other creators and has a passion for collaborating with others to see their projects evolve. Strives to find new ways to bring ideas to the table and breathe life into all aspects of a project.

Professional Qualifications

  • 3D Rigging
  • 3D Animation
  • 3D Modeling
  • 3D Sculpting
  • Technical Art
  • High to Low Poly Modeling
  • 2D Animation
  • Texturing

Technical Expertise

  • Unreal Engine 4
  • Autodesk Maya
  • Pixologic ZBrush
  • Adobe Photoshop
  • PyCharm (Python)
  • Substance Painter
  • Unity
  • GIT

Development Expertise

  • Game Studio I, II, III
  • Rad Studio (Summer 2019 & 2020)
  • Summer Work with USC project Beat the Beat Up (2019)
  • Rigging & Animation for LiveWire (Senior Show)

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