
Ben Hubner
Project Role |
Live/Wire - Lead Gameplay Programmer, Lead Systems Programmer |
---|---|
Major | Game Programming Major
|
Connect | Website |
Enthusiastic and hardworking gameplay and systems programmer, passionate about expanding knowledge of programming in different subjects and collaborating with others to create robust, polished, and interesting interactive experiences. Skilled in technical programming ability, as well as communication and cooperation with project collaborators from different fields.
Professional Qualifications
- Gameplay Systems Development
- Graphics Programming
- AI Programming
- Console Programming
- Networking
- Real-time Shaders
- Physics Engines
- Node-Based Shader Creation
Technical Expertise
- C, C++, C#
- GLSL, OpenGL, Vulkan
- Unity3D
- UDK
- Visual Studio
- GIT, Tortoise SVN
- Microsoft Office Suite
- XML/JSON
Development Expertise
- Lead Gameplay and Systems Programmer, Live/Wire, 2020
- Lead Programmer, Yolk, 2020
- Back to the Game International Internship, Programmer, 2019
- Game Architecture, Physics, AI, Adv. Real-Time Rendering
Interested in Learning More?
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